Ongoing explorations across printmaking, illustration, 3D, and interactive media.

Etching Series

Copper Plate and Printing Press | 2025

This series explores natural forms and personal pattern-making through traditional copper plate etching. I focused on zooming in on details rather than full scenes to explore scale and abstraction, while experimenting with stenciled color to create layered variations.

Linocut & Laser-Cut Series

Linoleum and Laser-Cut Birchwood | 2025

Building on themes from my etching work, this series combines hand-carved linoleum with laser-cut patterns on birchwood. I continued exploring nature-inspired motifs, incorporating elements from my own photography and translating recognizable imagery into more abstract forms.

Publication Features

Dibner Art Showcase | 2022 | Hope
Agora Magazine | 2023 | Transitions

These featured works combine photography and collage-based illustration to explore themes of hope, transition, and personal experience. I used abstract imagery and anatomical forms, particularly recurring heart motifs, to visualize growth, change, and the process of moving through different emotional states.

Master Copy Sculpture

Reimagining of Daniel Spoerri’s Kichka’s Breakfast I (1960)
3D Modeling: Blender, Art History | 2024

Inspired by Dada and Nouveau Réalisme, this 3D study reinterprets Daniel Spoerri’s Kichka’s Breakfast I through digital modeling. I modeled and textured the scene in Blender, treating the final render like a photographed object through lighting, composition, and presentation.

Secret Animosity

Choice-based Interactive Narrative | Game Design, Illustration
Twine (Sugarcube), Procreate, HTML/CSS, Javascript | 2025

Secret Animosity is a choice-based psychological narrative that explores friendship, tension, and identity through a road trip among four friends. Built in Twine with HTML/CSS and JavaScript, the game combines branching dialogue with my hand-drawn illustrations and graphics to create a moody, slightly surreal visual world.

Play Secret Animosity → Current Prototype